This was inspired by a friend who's working as a medic with the RAMC out in Sandy Places.
As I slowly work through my diminishing pile of unpainted guardsmen, I keep going back to the Box of Painted Personnel No Longer Required for the War Effort. Until now, I've been re-assigning them (mostly officers, sergeants and vox-operators) to new units since restructuring my force for the new codex, but yesterday I discovered I was down to the last three: "Medic!"
I love these three models, and it pains me a little that - unlike their Coy HQ colleague - they're very unlikely to ever get fielded again, as I can't for the life of me justify spending 30 points and losing a grenade launcher just to protect a subaltern.
In a flash, however, of rare inspiration (coincidentally linked to but by no means a consequence of Col. Corbane's excellent recent post about battlefield ambulances) I figured a group of battlefield medics could be good for a giggle with a co-operative adversary.
I figured that I could use them as an alternative 'special weapons' squad - 3 riflemen and 3 medics at 5 points each for a total of 50pts. As for their special rule, I drafted the following:
"MEDIC!" - The unit grants Feel No Pain to a single IG unit no greater than 12 models within 6". The roll is made at 4+ if all three medics are still alive; 5+ if there are two and 6+ if only one remains. If using this special rule, no member of the unit may act during the shooting phase.
Now, I admit that (given how rarely I play) I'm unlikely to field them often - if at all - but I liked the idea of the battlefield medics being on hand. Doubtless the rule could be abused too, but I'm unlikely to, so it doesn't really matter.
It's all just a chance to get some models I enjoy onto the table!