A couple of weeks ago, I got to try out the new game by Too Fat Lardies, 'What A Tanker!' at the club in Torbay, With Guy, Sam and C. Led by Guy, and played in 28mm, this made for a very cool and very involving game.
The sides were split 3-ways over the four players as follows:
Sam playing [Russian lend-lease??] Brits with a Wolverine, a Cromwell and a Churchill Mk VII (I'll call these the Russians)
--VERSUS--
Guy playing Germans with a Panther and two Pz.IVs
--VERSUS--
Me and young C with a 3RTR tank squadron of a Firefly and three 75mm Shermans. He took the VC and one 75; I took a brace of 75s.
NB: This was the first time I've ever fielded any of my Shermans, so it was a particular thrill to be able to field them all at once, even if I did have to cede control of half of them!
The game has a very very very clever system for controlling and operating individual tanks involving a 'dashboard' and command dice - it's sort of like the over-indulged lovechild of 'Saga' and 'Chain of Command' - and once you're used to the system it works beautifully well. One per player would be ideal, but given how swiftly the likes of Shermans can meet their demise, this isn't ideal, so that's why we went for a couple each.
Makeshift dashboard. Proper dashboards are available... |
In essence, the opening turns saw the Brits and the Russians exchanging fire (3RTR came off worse, with C's normal Sherman taking three points of temporary damage which took him an absolute age to shake), the Germans and Russians engaging along their shared table edge (phew!) and the Brits drawing first blood by blowing up one of the Pz.IVs! Huzzah!
Target acquired! |
Kaboom! |
The game was great, but we weren't playing any particular scenario, so it dragged out a little toward the end with tanks limping round, trying to grind each other down. This was a pity, as it let to what seemed to be more of an anticlimax. I hope that this is not always the case, but given that tanks don't tend to take objectives and there are only tanks in the game, I don't really know how else the game could end.
The only other thing I was unsure of was how ridiculously difficult the Churchill was to damage - seriously impervious to almost everything (it didn't help that C's dice rolling with the Firefly's 17pdr was comically bad)!
Well, it did kill a couple...but not enough! |
So that's it: a great game and very very worth a go!
TTFN,
- Drax.