Wednesday, 13 May 2009

117 Quick Question: Creed's Special Rule - help?

Hey, All,

I'd love your opinions on this one:

Creed's 'Tactical Genius' special rule says that he can give one "infantry or vehicle unit" the 'scout' rule (p57)...but what do you think a platoon counts as? The platoon rules (p96) suggest that it deploys as one unit (as it constitutes one FOC entry) but should Creed's rule apply to an entire platoon or a single part of it?

The whole platoon sounds more likely in my book, but then I'm not much of a rules lawyer. Can any tourney players shed any light, please? Anyone?

Cheers,

- Drax.

10 comments:

  1. While the infantry platoon 'deploys as' a single unit, it is still made up of multiple units UNLESS you make them a Big Pile 'O Guardsmen single squad dealie (can't think of the name of the rule). So I suspect that unless you made the platoon into a single giant squad, he would have to pick one single squad to be Scout. Otherwise it would mean you could Scout the infantry squads, heavy weapon squads, AND special weapon squads, which seems unfair to the opponent.

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  2. I agree. Platoons are one choice, but mutiple squads.

    Best thing to use with Creed's ability: 3 Medusas. They are one unit (squadron) and will cause havoc in the rear of an enemy line.

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  3. I would say squad only. The term "unit" generally refers to a singe squad, otherwise they would've explicitly wrote in "infantry platoon or unit". That's how I read it at least!

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  4. Aye - My interpretation is the same as the comments above. While on deployment the whole platoon is set up as a single unit, the platoon itself is comprised of multiple individual units (the squads), one of which would benefit from the rule.

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  5. Infantry Platoons or Vehicle Platoons are combinations of Vehicles or Squads. Using 'unit' has made it ambiguous, but effectively Creed can make one vehicle (not ambiguous) or one infantry unit (read Squad) Scout.

    Therefore I'd interpret the rule to mean one squad or one vehicle, not a vehicle squadron.

    @ Desaster: How can you say squads not infantry platoons, but then argue vehicle platoons instead of individual vehicles...

    The Creed rule is a nice bonus, but not game breaking. However combined with Marbo, An Al'raheim flanking force, a Harker dirty dozen (well ten) and a couple of Penal Squads - who cares?

    Best Option: Flank a Chimera packed with 6 Oggers and pound that flank! I thought Ogyrns were a point sink until I had to face them in Apoc and realised I was going to have to sacrifice anti-tank shots to kill the buggers!

    They still have a residual "weakness" attached to them - use it while it lasts! I can't wait to take them against Eldar... And laugh soooo hard!

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  6. I'm with the above on this one mate. It's got to apply to a squad. Don't think it matters to how many are in the squad.

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  7. I'm with everyone above mate.

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  8. @suneokun: Vehicle squadrons (they're not platoons) are certainly one unit. They have to maintain coherency, shoot at the same target, and have to allocate damage rolls just like any other single unit. You wouldn't say it's possible to split up a squad of jetbikes, would you? It's the same thing with IG vehicle squadrons.

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  9. That's brilliant chaps: just what I anticipated. Thanks for taking the time to respond!

    - Drax.

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  10. I stand corrected. Flanking Hellhounds it is then!

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Thanks for taking the time to comment!