I finally got to give Warlord Games' Konflikt '47 a go last week, with Guy, and it was good fun!
For those of you less au fait with K47, it's essentially a 'weird war' version of the Bolt Action game, set in an alternative 1947 wherein each of the major belligerents has been developing new powers...either through technology, genetic adaptation or through the very very dark end of 'science'.
We played 1000pts just to give us a taste, and inevitably blundered through a few of the rules as we went - it's pretty much a halfway house between the two editions of Bolt Action with a few extra rules (and new toys!) so we had to be careful of 2nd edition habits and assumptions!
I shan't go through lists or missions or anything (because I lack the details) but here's the gist...
My fun toys included a Tesla Cromwell, a HUGE walker with a medium AT gun, an Automated Bren Carrier, and a small unit of war dogs. The Germans had some zombies, some TERRIFYING werewolves, a flamey-spider-walky-thingy and some armoured infantry, and we were playing 'capture the flag'.
We fought to a draw - with both sides defending well but getting slaughtered in attack - and it was a really fun game: quite eye-opening!
Pics and comments follow:
The Brits. The Tesla Cromwell is here played by... a normal Cromwell. |
"Brains!" |
My walker. Bulky fella, but unlucky. He got one good-idh hit on the StuG before getting pinned, immobilised, and fausted. |
Flamey-spider-walky-thingy flamed my Cromwell, which survived, and AS A REACTION shot back and destroyed it. Yay! |
...who was still susceptible to the cold steel! |
And the last of the zombies falls at my home objective |
The line is held - just. |
- Drax