Saturday, 1 August 2015

517 - 6MMRPC 8: Progress and Distractions. Good Distractions.

Brief version.

1. Progress: The 2nd Edition Stormtrooper platoon is rapidly nearing completion. I actually did a lot of work on them last week (this is last week's post, really) but don't have access to the photo right now)
2. Progress: That will leave only a Manticore and a Servitor to finish before the Second Seige of Agratha, in a fortnight's time(!)
3. Distraction: THIS - Secret Cinema's 'The Empire Strikes Back', last night in London - great fun!
4. Distraction: I'm on holiday for a week, in Norwich (birthplace of this blog, back in '08), and unable to do ANY painting.
5. The prospect of blowing an evening's urgent painting next week in order to get in a game of Bolt Action(!)

Oh, such excitement!

- D.

Monday, 27 July 2015

516 - The Second Seige of Agratha - Part 1: Situation

Next month will see the last hurrah of the Cadian 24th, and they're not going out quietly. Thus, it begins...
Extract taken from "Roaring Successes and Dismal Failures - The Untold Stories of the Imperial Guard" by General Onan Ipithacus:
+++ THIS DOCUMENT HAS BEEN OFFICIALLY CENSORED BY ORDER OF THE INQUISITION. THOSE FOUND IN POSSESSION OF IT WITHOUT OFFICIAL PERMISSION WILL BE CONSIDERED HERETICS AND WILL BE PROSECUTED AS SUCH +++
"At the turn of the century 732M41 the Imperial system Azarus was subject to a mighty Ork invasion after the space hulk "Foul Behemoth" translated into the system. The initial invasion force landed millions of Orks on the planet who proceeded to attack, conquer and loot all that lay before them. The local PDF put on a valiant fight but were dramatically overwhelmed and had to keep giving ground to the green menace.
Eventually relief came in the form of a large Imperial Fleet complete with 52 regiments of Imperial Guard. The effect was immediate, as the Ork tide was stemmed on a number of fronts. However, by concentrating on defending key strongholds and assets, the initial relief force did little more then hold the Orks in-check.
It wasn't until a second fleet arrived providing a further 34 Imperial Guard regiments and spearheaded by 3 companies of Astartes that the Orks were finally pushed back and the land they had taken reclaimed.
After 12 years of brutal fighting, the war appeared to be won. The Ork menace had been broken and many of the relief forces had left for battlefields elsewhere in the galaxy. But the Orks had other ideas than to let this world be allowed to return to peace.
How they arrived in the system is still unclear, but a new Ork fleet snuck in to the system and descended upon an almost unaware planet. It is during this second invasion that some of the most incredible battles this writer has ever witnessed took place. The first deserving notarisation in this chronicle is the second battle of Agratha City.
The city had been swept over by the first Ork invasion with little resistance. But by the time of the second invasion, it had been reclaimed and used as an Imperial Guard strongpoint to protect the Eastern valleys below Mentosa Hive. It was of particular strategic significance, not only because of it's ideal location for staging an attack on the Hive city, but also because the thermal generators deep underground near the planet's mantle provided nearly unlimitted power for charging weapons and running the machines of war. As such it was set up to be a central rest, refuelling and maintenance station for all of the nearby Imperial forces.


The Officer in command of this outpost was Admiral Drax, attached to the the Cadian 2nd/24th Light Infantry. An experienced and much decorated officer, Drax had organised his command well, but a severe lack of good military intel from high command - mostly caused by the Orks jamming almost all the nearby scanning equipment - was about to test his abilities to the extreme.
A large Ork warband led jointly by the mighty Warboss Gorblud, the uncontrollable Braindead Bidsod and the Infamous Wazdakka Gutsmek had made planetfall not too far from the city and approached it with little warning. Had it not been for the keen recon units of the Cadian 24th, the Imperial forces would have been completely caught unawares and scattered in short order. As it was Drax had just enough time to call in reinforcements from the regiments stationed nearby.
To his aid came the best the world of Praetoria could provide: the mighty 4th Foot Regiment led by the indomitable Colonel Gravis and the 4th Mechanised infantry led by the renowned Colonel Winterborne. The Imperials did not have time to set up fully entrenched positions and had to meet the Orks almost head-on - a worrying prospect to the most steadfast of Imperial Commanders. They did have one ace-up-their-sleeve which was an artillery emplacement that gave them excellent range and coverage of the city and soon-to-be battlefield.
The Orks however, had also not been idle in their reconnaisance and had dispatched their own force to take out the artillery before it's full might could be brought to bear. It was a battle fought on two fronts and could easily swing either way through moments of genius or misjudgement. The scene had been set for a tale that would either paint the Commanders as heroes or harbingers of disaster."
NB: Narrative awesomeness courtesy of Matt. More details to follow. And this is going to be good: trust me.
- D.
PS: See also Col Gravis' most recent post, here: [link].

Thursday, 23 July 2015

515 - Bolt Action 28mm: Stuff (pic-heavy)

Yup: completely forgot to post this after I spent the day playing my first proper Bolt Action battles at Kirton Games. Whilst there I also took some pics of the troops I had with me, so I thought I'd share them as I'm away from home for  a few days and I have the pics with me...

This is everything that's currently painted, mind, as I'm on a 40K push at the moment (for reasons which will soon become apparent):
Group Hug!
Core Platoon
6 Pounder - lovely!

Vickers MMG
Crom
Recce Section...although in Bolt Action only one vehicle can have the actual 'Recce' rule...
Recce Carrier. Note the optional Boys AT Rifle on a converted stand in the Bren position:this is from source pics, not just my imagination! In the third pic of this carrier, below, you might just see the very tip of the Bren gun, which I've converted to be clamped inside the starboard hull...
In essence, my Bolt Action British force now comprises the following:

  • Lieutenant + runner
  • Artillery Observer + runner
  • Medic
  • Sniper Team
  • PIAT Team
  • 4 Ten-man Rifle Sections
  • 2" Mortar Team 
  • 3" Mortar Team + spotter
  • Vickers MMG Team
  • 6pdr AT Gun
  • Recce Carrier
  • 3 Universal Carriers
  • Cromwell
  • AEC Armoured Car MkIII
  • Engineer Team (although I've no idea what rules are available for these!?)
  • Flamethrower Team.
So there we are. I've no plans to expand Bolt Action in 28mm at the moment, as I pretty much have all I want now... although I've fallen in love with the Staghound as a cheaper and better-looking recce alternative... and it'd be useful to have a spare officer in case I fancy fielding two reinforced platoons...

No, Drax. 

Naughty Drax. 

Remember the sacred 6MMRPC Oath, Drax.