This won't be a review so much as my personal reflections. Put simply - both were very clever...
Gangs of Rome
I've looked into this quite a lot, and I'm pleased to say that it played much as I had anticipated it would: it's a cracking little game and really characterful with a brilliant range of possibilities and some very clever ideas. We played it without added layers of complexity (like blessings, fighter origins or the gods of the underworld) and it was still enjoyably challenging.
Loved:
The storytelling element, the use of the [Roman numeric] dice, the interplay with the Mobs and the way in which equipment can be changed around. Also, the random elements: those who know me know that I love randomness in games. The '3D' element is very cool too, although we didn't get to use it.
Less keen on:
The fiddliness of the jigsaw bases: they really are very fiddly, and I honestly think that the health score could be tracked more efficiently on the card - keep the bases for tracking who's who. Also, the confusion of which value is used for which thing (I kept thinking my fighter with a health score of 7 also had an attack score of 7 -this proved costly!)...but that's something I'd get used to in time.
A great internal balance to the mechanic, and I'll be amazed if I don't invest in a gang. Amazed.
Blood Red Skies
This game hasn't shipped yet, so I was very lucky to be able to play one of the advance copies. The box and books are presented in a lovingly '40s aesthetic and the tokens etc. are attractive and robust.
Loved:
The brilliantly simple 'advantaged/neutral/disadvantaged' mechanism and the flight stands designed to show this really, really clearly. Very clever. Also, the quick-reference guide to the sequence of play is excellent. The miniature planes were certainly fit for purpose (if not super exciting), and it's a good tactical game - like X-Wing, you really really need to think ahead [something I'm not great at!].
The game is also really swift, as you don't fight to the death!
Less keen on:
The name. Seriously? - Blood Red Skies? C'mon.
Also, the stands - whilst both cool and robust - lack heft: they're moved and nudged waaaay too easily, especially if you're used to the relative solidity of X-Wing. A pity. The rules are maybe not as crystal clear as they could be, either - visually very stylish, but not super intuitive at times. That said, I didn't get much beyond an in-game glance at them.
Oh, and I think the cost for buy-in is pretty steep.
Verdict:
I can't see myself ever buying this, but it's really good fun to play.
Well then. I played two new games and lost both of them, but what a blast! Also, how pleasing to plough through two games...of anything...in an evening!
Until next time,
- D.
Gangs of Rome
![]() |
| NB: these are extant Roman figures - NOT the (as-yet unassembled) official GoR minis, but they ARE on the proper GoR jigsaw bases. |
![]() |
| My hapless band advance... |
The storytelling element, the use of the [Roman numeric] dice, the interplay with the Mobs and the way in which equipment can be changed around. Also, the random elements: those who know me know that I love randomness in games. The '3D' element is very cool too, although we didn't get to use it.
![]() |
| My gracious opponent was disgustingly lucky throughout. |
The fiddliness of the jigsaw bases: they really are very fiddly, and I honestly think that the health score could be tracked more efficiently on the card - keep the bases for tracking who's who. Also, the confusion of which value is used for which thing (I kept thinking my fighter with a health score of 7 also had an attack score of 7 -this proved costly!)...but that's something I'd get used to in time.
![]() |
| GET STUCK IN! |
![]() |
| "Infamy! Infamy!" - all is lost as Lurcio's house is burnt to the ground. |
Blood Red Skies
This game hasn't shipped yet, so I was very lucky to be able to play one of the advance copies. The box and books are presented in a lovingly '40s aesthetic and the tokens etc. are attractive and robust.
![]() |
| Not so photogenic, I'm afraid. |
The brilliantly simple 'advantaged/neutral/disadvantaged' mechanism and the flight stands designed to show this really, really clearly. Very clever. Also, the quick-reference guide to the sequence of play is excellent. The miniature planes were certainly fit for purpose (if not super exciting), and it's a good tactical game - like X-Wing, you really really need to think ahead [something I'm not great at!].
The game is also really swift, as you don't fight to the death!
![]() |
| "Tally ho!" Mixin' it up |
The name. Seriously? - Blood Red Skies? C'mon.
Also, the stands - whilst both cool and robust - lack heft: they're moved and nudged waaaay too easily, especially if you're used to the relative solidity of X-Wing. A pity. The rules are maybe not as crystal clear as they could be, either - visually very stylish, but not super intuitive at times. That said, I didn't get much beyond an in-game glance at them.
Oh, and I think the cost for buy-in is pretty steep.
![]() |
| Squiffy's gone for a Burton! He's in the drink! |
I can't see myself ever buying this, but it's really good fun to play.
Well then. I played two new games and lost both of them, but what a blast! Also, how pleasing to plough through two games...of anything...in an evening!
Until next time,
- D.








