Showing posts with label tourneys. Show all posts
Showing posts with label tourneys. Show all posts

Tuesday, 17 April 2018

642 - Kirton Games - Super Hobby Store

Last post, I went through the fun I had recently at Kirton Games in Crediton, and I said I'd write a few words about the venue, so here goes...

The place is amazing!
Okay, this photo is from their website.
The rest, below, were hastily snapped by Yours Truly.
Mostly funded by a successful Kickstarter campaign a short while ago, the new shop is in a fantastic location in Crediton [link here] and is staffed by a very friendly, welcoming and affable bunch. They run all sorts of special and themed events, and they cater to a wide (and increasing) variety of games and gamers. 
This is the 'live-stream' table [see below] set up for their
Bolt Action day a fortnight ago.
There are two main gaming rooms: the front one, which is what you walk in to from the street entrance (and which has all the toys for sale), and the 'gaming loft' itself, upstairs. All-in-all they have over a dozen 6x4' purpose-built gaming tables, and by purpose-built, I mean that you don't break your back whilst using them, nor do you have to worry about cracks and ledges between trestles. They even have lower tables for card games like Magic: The Gathering. 
Front of House...
...and Loft
There are comfy sofas upstairs, and downstairs a kitchenette with teas and coffees available for purchase (free for members) and a range of other splendid snacks on offer for sale. I have it on first-hand evidence that there's a rather good chip shop nearby too! 
Beside the kitchenette is a brilliant space: a hobby bar!
As I understand it, the range of paints available is again a free bonus for members, and the lamps and painting/modelling stations are evidently installed by someone who knows their stuff. Genius.
Talking of genius, one of the staff's strengths is in IT, and I was really impressed by the combination of well-equipped podcast/recording studio and a 6x4 gaming board permanently set-up for live-streaming. What a great opportunity! The studio can be rented for podcasting too: clever stuff.
tech-y
This is actually a whacking-great widescreen monitor for the
livestream cam... it just looks tiny in my crummy picture. D'oh!
Elsewhere, the astonishing building is as convoluted and higglety-pigglety as one would expect from one found in an old market town (for any US readers, just imagine something out of Diagon Alley from Harry Potter), and there are at least three or four other usable spaces with plans afoot for a roleplaying room and a cosy boardgaming room, amongst other possibilities. What joy! What potential!
All of the above. 
The store is still a work-in-progress, and I guess the local community there (it's 70 minutes' drive for me, sadly) has put in a lot of person-hours to help get the place up and running, but by gum it really is an amazing store: if you're anywhere within an hour-and-a-half of Crediton or Exeter, I'd absolutely urge you to get down there and visit them.

Here's wishing them the very best in hobbying success - cheers, Kirton Games!

- Drax. 

Friday, 13 April 2018

641 - Kirton Games: Bolt Action Gaming Day!

Greetings!
I had a fun time last weekend at Kirton Games in Crediton [link here], run by the entirely splendid Rob (once known round these parts as Col. Gravis), and there's quite a bit to report! I'll do the job in tow parts, as it happens: firstly the games; after that I'll cover the venue itself, because it's all kinds of awesome. 
But first the games.

I got three games in (partially because there weren't too many of the regulars who could make the day, sadly) and - joy of joys! - I got to use all three of my main forces! here's the brief overview...and interestingly, the first two were even live-streamed!
The big-ass live-stream monitor

Game 1: Oliver's US Vs my Late-War Heer (1200 pts)

Four objectives and a hard-fought battle. This was a real thrill from start to finish, and Oliver was an absolute gent to play against!
A lovely board, courtesy of Kirton!
Like all the best Bolt Action games, fortune kept swinging from one of us to t'other: a brave opening gambit from the US Rangers found them storming a house, right into the deadly weaponry of my assault engineers who'd just nipped in first. Ouch. Still, his artillery spotter righted this by blasting the house to smithereens with HE. Double ouch!
Ouch and double-ouch.
My regulars on the right just cannot hold back the US veterans.
Elsewhere, my Hanomags had fun dotting around a gunning at things, and once both of the bazooka gunners had been neutralised they had the run of the table...but it was too little too late. The second US airstrike had caused me problems (and blown up another of my units in another house!) and my right flank had all but collapsed in the face of the Veteran Americans. 
The sniper has to jump in on the right flank - not ideal.
In the end, the game went to a cinematic draw, with two objectives apiece and two contested. The joke was on me, because had I but thought for a split-second I could've contested a third...still, it was close. Oliver had more men still standing, but he'd lost a lot, whereas I still had three fighting halftracks with nothing that could touch them and roads to zoom around on.
A bloody good game, and all the better thanks to my worthy opponent - his combat engineers were hands-down the best unit on the table!
Oliver's Air Observer observes the US Engineers engineering the demise
of my own Assault Engineers. Very cool moment.
Game 2: Rob's LW Germans Vs my British 4KSLI (1000 pts)

We only had time for a quick game, sadly, but I like games at this size, and Rob's always a gracious opponent - in this case with a very pretty German force. 
My plucky Brits did very well for themselves in this game, and I'm almost sorry to say that after a strong start by the Germans (their SdKfz.222 blew up my lorry and the PIAT team in it, the bastards!), pretty much all else went my way!
Dead truck and PIAT. Note German armour on the hills, left.
Time for revenge, eh?
My artillery strike arrived on time, and pinned the hell out of everything, and my Cromwell CS blew up the house with Rob's biggest unit inside, whilst my infantry kept the Marder pinned out of usefulness and my faithful Staghound scooted round the back of his lines to destroy transports and vehicles alike.
The Staghound does its thing...
...with extreme prejudice.
We called it when the clock ran out, but the field was decidedly the British. Poor Rob had had a rough time of it, but again, he was gracious in defeat and it was a thoroughly enjoyable game: cheers, Rob!
Game 3: Kenny's Japanese Vs my Sikhs (800 pts)

We had an hour to kill at the end of the day, so I got the chance to roll out my Desert Sikhs to fight Kenny's Japanese...and I don't remember the last time I had so funny a game, as Kenny's avowed sole tactic was to charge blindly at my lines, and the danger of this was compounded by the fact that I was defending some solid buildings as he crossed the open ground.
Deployment. The terrain was kept from the previous game.
Some very clear lines of fire. Time for 'FIRE' and 'AMBUSH' orders, methinks!
The Japanese cause was made more forlorn yet by the fact that whilst Kenny's preliminary bombardment merely shook my lines a little, mine destroyed two of his units outright (his air observer and medic) - leaving him with only six order dice and me with even more chance of cutting him down.
Which I did. 
In droves. 
Whatever they are. 
True to his word, Kenny's brave veteran Japanese charged my lines - all except the MMG, which was too pinned to be of any use before it was mortared and 25pdr'd into oblivion. Literally only one man reached my troops, and he managed to kill just one Indian soldier before meeting his ancestors. Brutal - absolutely brutal - but a real laugh.

Thank you, Kenny: keep fighting the good fight, and here's to you discovering the joy of tactical finesse, eh?

Next post, then, will be about Kirton Games itself. What a place!

TTFN,

- Drax.

Thursday, 6 April 2017

593 - February 2017's BA Tournament

Warning: long-ish post but poor quality pics. Annoyingly.
The TTB Crew's very pretty test-game/showcase. More below.
In February, I had the singular joy of attending the third UK Tabletopbattle.com (TTB) Bolt Action tournament, and had a thoroughly enjoyable day. I got to meet up again with not only the TTB crew themselves but also a number of my fellow Patrons, whom I'm delighted to count amongst my friends.
Situation:

The tourney was actually the first to be held in the new Warlord Games event room, and whilst the space was HUUUUGE and the Warlord Games staff absolutely brilliant, the tables themselves were...disappointing. In past TTB meets, the players have provided the tables, and the results have always been gorgeous, but for Warlord's first event there was simply nowhere near enough to go around the 15-ish tables, and consequently most of them were at best lacklustre and at worst worryingly sparse. There were no real themes to speak of. 
Another sample table...but I know not whose. Not played on today.
The event was for three games at 750pts with limited restrictions [1: no armoured platoons; 2: don't be a dick] from any selectors. The missions were set in advance, and I guess there's a rationale for this, but I found the missions were an odd mix - made more tricky still by the sparsity of terrain. 
A sample table from Pedion Terrain. Cleverly magnetic and
modular, but I find the tile lines annoying. Their city blocks,
on the other hand, work extremely well and look brilliant!
The pace of the day was enjoyably slow: whilst it would've been nice to get four games in, it was brilliant to not feel rushed and still have time to natter and redeem my token for a free lunch - had I not been driving, I may even have had a wee nip from the bar too. Being able to pop into the WG store itself was also brilliant - what a marvellously laid-back and knowledgeable group of people they are, there!

Forces: 

I shall give brief notes on each game, below - including vaguely what I was up against - but I couldn't resist taking a by-the-book British platoon for this event [that way, when I lose, I can console myself by wallowing in their historically "accurate" ineptitude!]:

2Lt
Artillery Observer (free)
1 Sect(10): SMG, LMG
2 Sect(10): SMG, LMG
3 Sect(10): SMG, LMG
2" Mortar Team
PIAT Team
Sniper Team
Cromwell 

...and that's just about as generically vanilla as one can get in Bolt Action! Everything's useful; nothing's really overpowered. Solid. Unglamorous. British.

Game 1 - Top Secret

Genuinely one of the most terrain-heavy tables! :-(
This had all the makings of the best game of the day. The table had a half-decent layout, my tummy was lined with a bacon sarnie and a cup of tea, and I was facing off against the entirely splendid Luke. 
My brave Toms start to peg it into the hamlet...

...whilst the Yank Paras do the same, albeit with a curious bias
toward his right flank. NB: That hill IS in focus - honest!
Luke was fielding his gorgeous Easy Company paratroopers under Dick Winters (as a normal Lt) and as an all-infantry force of fighty veterans, I was pretty apprehensive of my chances in this game. 
My lot make contact with the objective
As it happened, it was a very enjoyable game, but a very one-sided one. I was able to run two of my squads on: straight to the objective and then straight off with it. I counted them all out, and I counted them all back in again
The Great Escape. 
Luke had called the match as a friendly grudge-match, after our last meeting (here - link - turn four) and I'm delighted that he did, because he's a cracking opponent and a real sportsman - the daft nature of the mission (Top Secret? - ugh!) was such that he didn't really have much of a chance once I neared the objective, and yet everything was conducted with grace and humour. Perfect!

Game 1 Notable Moments:
  • I rolled the first "FUBAR" of the day and - as such - won a special prize: A brand new box of Japanese SNLF infantry!
  • Mostly for fun, Luke and I ended up with a sideshow on the flank, with his two bloomin' bazookas hunting my Cromwell. Well, pleasingly enough, they managed to pop it. Bastards.
  • That moment when...Poor Luke realised as we were packing up that he could have para-dropped his troops in - right onto the objective! He explained how it worked to me (I had no idea) and it seems like a brilliant rule, but alas: too late came the realisation. :-(
  • Luke - being a proper gent - was kind enough to donate to me at the end of the day his ancient DPM poncho bag as a dice bag. Gleaming. You've no idea how much joy that gesture brought me!
Jammy bastard.
Game 2 - Manhunt

This game was less fun. Partially because it's a strange mission (especially with the way the reserves come on) and partially because I lost...but mostly because my opponent seemed to take an almost clinical lack of joy in the proceedings. He seemed to struggle with the idea that I didn't use my free arty observer as a three-man assault group and couldn't understand why I didn't just try to shoot his officer to force an auto-draw. 

Neither of those approaches is how I roll, I'm afraid.
The Italians' start point. Their officer ran away straight away -
surprised?! Pretty toys, I must say. The tank was just scenery.
I was both outplayed and unlucky in this game - to use the vernacular, I got my arse handed to me on a plate - but I usually enjoy a thrashing. My opponent's army was nice looking (an Italian desert force) but it was honed for gameyness; moreso than was really necessary for a friendly tourney. Discretion here precludes me from naming names, and it was nothing personal...just - y'know - not a fun game.

A pity.  
Meh. Outplayed and surrounded. 20 MMG shots in the back
from that dinky wee tank which I couldn't even hit back!
Game 2 Notable Moments:
  • Me being utterly baffled by the brilliantly challenging 'Confused Fight' rule for reserves. Seriously baffled. Being outplayed is bad enough - being outplayed with a daft 20-shot-per-turn tank rocking up in my backside to blat the shite out of my brave but foolish Toms from behind was just no fun.
  • That's it.
Game 3 - No Man's Land

For the third and last game, I faced off against the indomitable and very pleasant Rob and his conventionally German force of Germans; weirdly on the same table as Game 2. Weirder still, with fifteen minutes of play left, one of the Warlord guys came round and reclaimed some of the buildings, trying in vain to replace them with similar ones. Curious.
Same table, but now my Brits move in to hold the ruins...
This promised to be a challenging and fairly well matched game...until my prep bombardment (Yay Brits!) pinned most of them and immobilised his Panzer III. The pins they could deal with, but losing the mobility of their AT asset made Rob's life pretty tricky - especially as (a) it was also pinned and (b) at some point its turret jammed, which limited the poor thing's arcs even more. 
...whilst the Germans' heads ring inside their coalscuttle helmets.
It soon became clear that the Germans couldn't get off the start line, whilst the Brits pushed relentlessly forward, helped by the Cromwell taking advantage of the knackered panzer to crunch its way up his left flank, ploughing gleefully through three small squads and his artillery. 
Vroooooooom!
Unluckily, I forgot that guns could now traverse and still fire (albeit at a penalty); luckily the shot bounced and it turns out that guns are automatically destroyed if they get overrun. Whoop! 
Vrooooom-kersplat!
The squads stayed and danced a merry fandango back and forth with the Cromwell but by the time we ended things, he was fast running out of troops for almost no British losses at all.
Endgame.
A solid win, and Rob was very graceful and sporting indeed in the face of a disappointingly crippling start. What a fine chap, and a good-looking force too.

Game 3 Notable Moments:
  • Preliminary bombardment hitting home on that panzer. Woo-hoo!
  • Charging down the German gun - phew!
  • Realising in turn four (too late!) that I'd  completely forgotten to use my artillery observer. Oh well.
  • The scenery being removed mid-game. Uhh...sorry?!
Overall Conclusions
A very enjoyable day's gaming and seeing the TTB patrons and crew, but a slight pity about the scenery and game 2. No charity raffle either! Booooo.

On the other hand, for a modest ticket price top-up, we got a cracking goodie bag, with freebies including a variety of discount vouchers, an early release of the 'Battle of the Bulge' campaign book (£20 on its own!), a copy of the 'Gates of Antares' mini-rulebook, a signed print and some limited edition metal minis. Pleasingly, there were also Fallschirmjager and US Airborne sprues, and after some swapsies and kindly gifting, I ended up with twenty-four FMJ and an officer to lead them. That's a whole new branch to my burgeoning German force.  

Nice!

Big thanks to my opponents and mates - many of whom will never read this - aaaaand...

...a big of exciting news cometh for my next post!

Cheers, and apologies again for the cruddy photos,

- Drax.