Tuesday, 28 October 2008
Here's another army list, from my recent pseudo-battle against 73rd. In a continuation of the last scenario, the almost glorious 2/24th fought against the strange Necron foe again. They deployed poorly and died en masse, but they still managed to just about scrape a draw...and they certainly won their tea and cakes as the vile and resilient Necron Lord was eliminated by a single Guardsman armed with one of the 24th's ubiquitous grenade lanchers! You'll note this list is very similar to a previous one...:
Heroic Snr Officer, P/wpn, bolt pistol (bp), ID, with M/vox, medic and mortar (122pts)
Commissar w. p/wpn+bp (46pts)
A/T Squad (3 lascannon) (110ps)
1 Pl (347pts):
HQ sect: Jr Officer w. P/wpn, bp, ID; Vix, medic, 2 x grenade launchers
1 sect: Sgt, vox, plasma gun
2 sect: Sgt, vox, melta gun
3 sect: Sgt, vox, gren
4 sect (r): Sgt, vox, flamer (5 pax)
2 Pl (397pts):
[As 1 Pl, but with Light Infantry doctrine @10pts/unit = +50pts]
F/Sup Pl (353pts):
HQ sect: Jr Officer w. P/wpn, bp, ID; Vix, medic, 2 x grenade launchers
A/T squad (3 missile launchers)
A/P squad (3 autocannon)
A/P squad (3 hvy bolters)
Basilisk S-P Artillery (w. indirect fire + smoke) = 128pts.
= 1503pts (those 3pts are for the smoke, but we always play +/- 4pts).
So there you go!
I'll keep this mostly simple: I'm very grateful for all the comments so far, and here are the pics of the latest work on my wyvern conversion. Particular thanks to Grey Death for this pic of the Bradley Linebacker - it may be local air defence, but it's been a good source of inspiration!
Sunday, 26 October 2008
Neat huh? - Almost makes me want to keep that as a reserve 'enclosed salamander' option. Oh, wait - I already fully intend to!
Saturday, 18 October 2008
Next question for you lucky people: What can I mount in the two chimera lasgun ports behind the turret? I was thinking of either antennae or nothing, but there's a chance I might be able to put magnets in the ball mounts...wel'll see.
Friday, 17 October 2008
Or at least, at the pace of FW's shipping department...which is slow in a wonderful-yet-everso-slightly-frustratingly-British kind of a way. As in, "We'll probably charge your card before the end of the week, so the bits should be with you within about three weeks." Well, at least they're honest!
Whilst I wait, I've been fiddling with the MSTTD (see comments, post 048), and I'm pretty happy with it so far. I have taken progress pics, but it's just gone midnight and I can't be bothered to fish them out of the camera, so that'll have to wait 'til this weekend. Luckily, I've worked out a better way of mounting the missile launchers than the dozer rams I used in the earlier mock-up...but you'll have to wait for the pics.
For those of you who were wondering, as FW don't do 'bitz', I've opted for the Imperial Navy rocket launchers as a cool-looking proxy for the FW sentinel rocket launchers. Included below are pics of two of the three FW components I've ordered (photos from FW website):
I know the track guards are an extravagance, but they're something different. I also ordered the autocannon turret, as the way I'm building this I'm should be able to choose whether to equip it as the wyvern or as the enclosed salamander (first mooted). I'm keeping my options open, and besides, the turret's an awesome sculpt!
Monday, 13 October 2008
I played against his Necrons, and as I'd never played them and he was relatively new against Guard, we decided to make it a 'first contact'-type scenario...and it was great! He's a great opponent, and the patrolling platoon+ of the 2/24th Cadian were bloody confused by the metallic death-bots!
We fought Combat Patrol rules with a 5th Ed scenario to an agreeable draw before my platoon was doubtless withdrawn to be cross-questioned by Imperial intel cells about their experiences.
Below is my recce force. I wanted to use one of my basic platoons and support it with some extra weaponry, as if they'd taken some extra heavy stuff out on patrol just in case. They also took a commissar with them, and he requisitioned a chimera as his command vehicle - again, just in case!
HQ sect: Jr officer w. P/wpn+las pistol and ID; vet medic; vox; 2 x gren
Commissar w. P/wpn+bolt pistol
Transport: Chimera w. multilaser turret and hull heavy bolter; smoke
1 sect: Sgt w. las pistol/ccw; vox; plasma gun
2 sect: Sgt w. las pistol/ccw; vox; meltagun; heavy bolter
3 sect: Sgt w. las pistol/ccw; vox; gren; heavy bolter
4 sect (r) - 5 pax incl. Sgt w. las pistol/ccw; vox; flamer
There you go - they did me proud!
Sunday, 12 October 2008
(And Ron, thanks for the link: what a pleasant surprise that was!)
As you can see, the progress on what I'm tentatively calling the 'Wyvern' chimera variant continues. In the following pics the front hull is glued to the track mounts, but the rest is dry-fitted.
It's worth pointing out that the mounts for the missile launchers (see my last post) - actually the hydraulic pistons from the 'dozer blade - are just blu-tacked to give me an idea. Don't know if I'll stick with them yet, and the FW bitz will doubtless take a while...:
I love the fact that the name plate fits so well on the top hatch!
Any thoughts or ideas? You know the drill...
Wednesday, 8 October 2008
Work's been very busy - no surprises there - so as forecast I've not been able to get as much done as I'd want. I'll get back into the swing of it yet.
BUT...work has started on my new chimera variant.
Originally, this was going to be a version with a front ramp (a narrower version of the landraider one) with the driver shifting to the hull-weapon position - intended as a one-use transport pointed towards enemy lines and unleashed - maybe with a line towed behind it so the remains could be retrieved for salvage: seemed a suitably Guard-like idea...but it just doesn't fit with my Cadians.
Still wanting to convert a chimera (and having bought one) I've done this, in no small part based on an idea from the Ammo Bunker, though I can't work out how to link to the actual page:
The bits were cut freehand, so I cut over the line. I'll tidy it up flush when it goes together:This will go together something like this (and what follows here is literally a cut-and-pasted image - I've no idea how to scan things!):...but not necessarily with the autocannon turret (image from FW).
WHAT I'D LOVE TO GET FROM YOU, PLEASE...
...are any suggestions as to (a) a role for it; (b) an armament for it, and (c) a name for it. I'd like it to be a cool model. If it can have working rules too, that'd be great. Remember: keep it simple, please - I'm a bear of very little brain.
My rambling thoughts upto this point:
The idea so far is that it's got a reduced/negated transport capacity and a longer-ranged weapon on its turret. Ideas for the weapon include an autocannon (above - this makes it look a lot like an enclosed scout salamander); T-L autocannon (which would give it more of a raison d'etre at least) or - and I like this one - two of the missile launchers from the FW Support Sentinels.
For those of you who don't know these (although I only have the downloaded trial rules) they can fire conventionally as missile launchers or in the indirect role to the same range. I'd use the FW Imperial Navy missile launchers (4 tubes) with one either side of a stubby turret. I also have an idea up my sleeve for a cool looking pintle-mounted weapon.
Therefore, is it a fast scout salamander without the lunacy of being open topped (almost certainly with improved comms) - maybe an OPV? Or is it a long-range direct-fire heavier support vehicle (maybe to transport a command section)? Or is it a field coversion to provide light, mobile, short-range artillery?
Answers on a postcard, please...
PS: I do take note of your suggestions: my veterans, for example, had their shoulder pads experimented on muchly last month!