Friday, 26 July 2019

685 - D-Day Campaign Phase 3 (Breakout)

Phase 3 was a massive, massive tank battle. 
We used Bolt Action rules, with some tweaks, and had fifty - FIFTY - tanks (and a handful of other AFVs) on a table approximately 9'x5', with seven players and me games-mastering. To keep things manageable, the vehicles were organised into troops/zugs of 3-5 and these all acted on the same order die (although we interpreted this loosely as demand arose).
We also included randomised special skills from the Bolt Action 'Tank Wars' book, with vehicles being awarded one skill for each part of a hundred points over 199pts.
In the end, the Germans just squeaked a victory through a ridiculously cinematic Panther dash to contest the last, central objective. 

It was a rather unusual, very cool-looking and very, very fun game, and I am extremely grateful to all of my pals - old and new - at the club for bringing their toys, getting stuck-in, and making it happen. 

Fun times. 

And here are the pics to prove it:

Each troop/Zug had a colour-coded sticker for ID
Incredible Hover-Churchill!
Final Moments Panther dash!
- Drax.


  1. So many tanks! Crazy looking game Chris. How hard was it to GM that?

    1. It was immensely fun, thanks. Once everyone had fully dialled-in to the daftly abstract Hollywood style we were going for, it was fine! Luckily, it ended with a bang, too!

  2. Replies
    1. ...and you would know, right?

      Thank you, O Muse!

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