Tuesday, 24 November 2009

174 "MEDIC!"

This was inspired by a friend who's working as a medic with the RAMC out in Sandy Places.

As I slowly work through my diminishing pile of unpainted guardsmen, I keep going back to the Box of Painted Personnel No Longer Required for the War Effort. Until now, I've been re-assigning them (mostly officers, sergeants and vox-operators) to new units since restructuring my force for the new codex, but yesterday I discovered I was down to the last three: "Medic!"
I love these three models, and it pains me a little that - unlike their Coy HQ colleague - they're very unlikely to ever get fielded again, as I can't for the life of me justify spending 30 points and losing a grenade launcher just to protect a subaltern.

In a flash, however, of rare inspiration (coincidentally linked to but by no means a consequence of Col. Corbane's excellent recent post about battlefield ambulances) I figured a group of battlefield medics could be good for a giggle with a co-operative adversary.

I figured that I could use them as an alternative 'special weapons' squad - 3 riflemen and 3 medics at 5 points each for a total of 50pts. As for their special rule, I drafted the following:

"MEDIC!" - The unit grants Feel No Pain to a single IG unit no greater than 12 models within 6". The roll is made at 4+ if all three medics are still alive; 5+ if there are two and 6+ if only one remains. If using this special rule, no member of the unit may act during the shooting phase.

Now, I admit that (given how rarely I play) I'm unlikely to field them often - if at all - but I liked the idea of the battlefield medics being on hand. Doubtless the rule could be abused too, but I'm unlikely to, so it doesn't really matter.

It's all just a chance to get some models I enjoy onto the table!
Cheers, all,

- Drax.

6 comments:

  1. Seems a smashing idea to me! And your rules don't seem too crazy either. I'd let you bring'em!

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  2. I like it, Drax! That's just the sort of fun, fluffy addition that I love to see - the rules you're proposing seem fair, for sure.

    It has become harder to justify medics in the new codex points-wise, but I find I take them more often than not. It is better to look marvelous than to be marvelous, I say! :)

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  3. Play more Apoc. Set up an RAP as one of your objectives.

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  4. I am liking the field medic idea, having a doctor and his orderlies on hand (mounted in a centaur?) would be perfect for my support squadron! The rules seem good, the scaling 'feel no pain' is sound, but I would raise it to 100 points (for three medics and three guardsmen).

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  5. Thanks for the comments, all!

    Zzzzzz: it's a fun idea, but there's no chance of getting in an apoc game in anything like the near future. The only 'actual' games I 've had since February were in the day's tournament I went to.

    Cheers, Ricalope too.

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Thanks for taking the time to comment!