[above] "Assume attack formation!" |
220 pts of Empire are attacking lengthwise down a 6'x3' table to strike at a 'research installation' with 2 shields and 6 hull points. Stopping them are 150 pts' worth of Rebels with another 100 pts in reserve: to arrive behind the attackers at the end of turn 2. Ouch! The Research Installation is also protected by a field of rather nasty
Very long story short: the atttack failed, the action barely left the attacker's third of the table, and it was really really good fun!
The forces, some pics, then notes:
Annyingly, some of the images just won't go vetical today...:
[above] This is my mostly accurate reconstruction of what DS brought to the table - he doesn't use a digital version (yet). |
[above] The round marker at this end constitutes the target Research Station. DS keeps reminding me that it's time for Drax to get building some space scenery... |
[above] The lines close... |
[above] ...and in come my reinforcements! They quickly launch some torpedoes at the Bombers...and one X-Wing dies to TIE fire. |
[above] Mxing it up more. Check out the poor old Y-Wing at the back! |
[above] One bomber down... |
[above] ...and the other. Y-Wing had a part in this one's demise too! *grins*. |
- DS's formation flying: never in the field of galactic combat has a squadron of TIEs moved so balletically. Seriously: he moved them in unison, headed-off my every move and stymied my shooting so much that I failed to kill a single measly one of them!
- My lone Y-Wing on guard duty: tasked with simply pootling left-to-right across the edge of the minefield. I did exactly that - in a gratifyingly useful way!
- The TIE Bombers looked AMAZING.
- Rather pleasingly, the fatal last shot was made by Nera Dantels in her B-Wing after a really really nifty wee barrel roll: we've not done much of that before, and it was one of only two bits of good flying I did all game (DS definitely has the edge on me there).
- We didn't disclose to each other our upgrades, or what I had in reserve. This became particularly pertinent as I thought that DS's Firespray and Defender were guning for the target too (it could only be damaged by ordinance), so I thought I was absolutely on the ropes and about to lose. Turns out the destruction of the last TIE Bomber also ended DS's chances for success.
- Linked to not knowing about upgrades, just as Dantels' B-Wing had turned broadside-on to the flow of battle, DS's Onxy Squadron TIE Defender pilot utterly banjaxed her by opening up with a surprise ion cannon. Git.
- The mission really didn't use all of the table - barely a third - and it really needed to: the mines, for example, didn't come in to play at all (and they would've been really hard to deal with if they had, too!)
- The defender's reinforcements arriving right up the exhaust pipes of the attacking bombers gave me WAY too much of an advantage - not that I used it as fully as I could! Instead of this, it might be better for the defender's reinforcements to arrive from a randomised position, or later on, or in (randomised?) dribs-and-drabs, or even start on the table beside the Research Installation!
- The imbalance in points allocation made no real sense, given the current mission as it is.
- I mistakenly equipped Dantels with an ion torpedo, which the squadron builder program I use told me came with my 'Rebel Aces' pack. It turns out it doesn't. If it seems odd that I didn't realise this, there are legitimate reasons too dull even for me to go into.
- The 3-attack-dice proximity mines really would have been utterly brutal had they been encountered by a shot-up attacking squadron - especially as there is no indication in the mission briefing that defence dice may be rolled!
- Maybe the defender's starting ships could start further back too, in order to give the attackers time to manoeuvre into some formation other than line abreast.
Not even my lone Y-Wing could'v stopped it!
Thanks for reading. There'll be a non-X-Wing post soon, I think...
- Drax.
Footnote:
Babaganoosh is a frequent and popular contributor to the entirely excellent Fantasy Flight Games Mission Control (Beta), and whilst I'm fairly sure I'm not allowed to reproduce images from their site here, I urge you to visit it (not through Internet Explorer, mind) here [link].
Can the research station only be damaged by missiles? Might be better for the attacker if all weapons can damage it so that they have a better chance to take it down.
ReplyDeleteLooks like a fun game. I would like to try more scenario games for x-wing.
Although the main difficulty would still lie in getting there, I suspect you could be right. As it was, DS could afford only very few missiles etc. and he didn't fire a single one at me - when I was a prime target - as he had to save them all for the research station!
DeleteAnd yes, it's a game that we believe works super, super well for narratives...
Have a look at the FAQ, scopes or optional every turn :) excellent report, love it!
ReplyDeleteNeeds more Capital Ships! (Am really drooling over that new game "Star Wars: Armada"....)
ReplyDeleteSounds fun mate. Very cool to see the Firespray on the deck.