Monday 22 June 2015

509 - Bolt Action Battle Report Part 2 - Reflections (+6MMRPC)


Supplemental to my last post [link], here are a few more pics (from my opponent's perspective) and my post-match analysis...such as it is...which are also my first 'post- Bolt action' thoughts.

I shall intersperse the pics - with captions - throughout, for the sake of variety. My notes are transferred verbatim from my 'Seventh Book of Arcane Scribblings' (see here and here):
John's right flank as he assaults, featuring an his sniper (by the building, centre-table); MMG; Divisional AT Gun; Naval Infantry (the 'Black Death', with light bases); T34/85, and some normal infantry on the right).

Feedback Notes: First Bolt Action (28mm) Game, 30/05/15:

Mission: 'Envelopment' - 1000pts - Defending

  • Preliminary bombardment is nasty on the receiving end
  • 6pdr got in a sneaky wee shot right across the board to hurt the T34 twice!
  • My arty bombardment was BRUTAL - pinned 4 units and destroyed MMG
  • --> this effectively stalled his attack on my left flank

    Facing them, the five rifle-armed Toms holding my left flank. There's an MMG in the window too ;-)

  • Remember LOS! Twice my units got in each other's way. 
  • Remember 1" firing lanes too...
  • Star Player: my PIAT-armed universal carrier, which did a lot, but in particular destroyed his two-man flamethrower team with two 6s followed by two 5s! Yay!
  • ALL of my carriers did very well: they pushed up with LMGs blazing very effectively

    These chaps lost one man on my right flank.

  • Sniper was rubbish, but drew fire well

  • OC ran forward and finished off the last man of a squad with his SMG
  • One of my half-sections - by mutual agreement - launched an illicit carrier-borne assault over a hedge...and won!
  • PIAT team in carrier did get close enough to use it, but fluffed.
The Black Death. Very hard to kill.
  • Veteran infantry (like the Navy Boys) are very hard to kill. Very.
  • Cromwell positioned itself well, and shot well enough
  • MMG team in building did very well
  • Don't be absent-minded with dice! - I was TERRIBLE for this: distractedly picking up orders dice left, right and centre.
The carriers bring the fight to the Russian left...
  • Light A-T guns are actually a lot more powerful than I realised. This seems a little simple for Late-War, but I guess it makes sense within the straightforward rules mechanic.
  • Light mortars are super-good - especially with smoke! 
  • Smoke sticks around very well in Bolt Action...
...and to the right,
  • In 'reserves' missions, carriers are great to tow-on the 6pdr and lug the MMG into position. I know this, because I also got in two-and-a-half turns of another game in which I was able to do just this.

Awesome opponent; awesome game.

= win.


- Drax.

PS: 6MMRPC: Time is tight, as I knew it would be, but I've started getting some proper paint onto those Orks...Yay!


  1. What do you think of bolt action as a game from your small sample? Where is that mat from?

    1. Hi, Cameron.

      I LOVE IT.

      It's an absolutely brilliant gaming mechanic that is super-fresh after I-go-you-go, which keeps you both tactically on your toes and constantly actively engaged.

      The force selection is brill too, as it works as a great leveller.

      The only 'gamey' issue, really, is pinning units to death...but I suppose realistically that broadly equates to (what the Army currently calls) 'winning the firefight'.

      I'll ask about the mat...

    2. Cameron: it's from Front Line Gaming, and it's fantastic, because it's made of mouse mat material, so figures have a cushioned landing when they fall...

  2. "One of my half-sections - by mutual agreement - launched an illicit carrier-borne assault over a hedge...and won!" Gurkhas ? I thought your boys were all norvenors ?

    And get your orders dice in a different colour - it might eventually seep into your sub concious not to pick up the lilac ones...( I know, but they will one day...)

    1. Gurkhas are properly tasty in BA, but alas weren't with my lot.

      When I explore the Italian campaign in 15mm Bolt Action though...

  3. Looks like a great game, and some similar observations to others I've read. I really, really need to give this game a go!

    1. Yup - it's a breath of fresh air, and fun for telling stories too!

      Plus, of course, you can use all those lovely Flames minis to try the rules out at 15mm...

  4. Sounds like you had a blast and that the rules are easy enough to get into. Will be interested to see what your thoughts are once you give this a go again in 15mm.


Thanks for taking the time to comment!