For those of you who've been kind enough to anticipate these fellows, I've now got the two new, re-worked, re-codexed incarnations of 1 and 2 platoon finished. Hooray! Today I had the chance to take pics of 1 Pl, so here they are. First, the whole platoon, front and rear:
Now B Coy, 2/24th is now a designated 'tactical' company, and 1 and 2 are the 'tactical' platoons, with 3 platoon in more of a support role. The idea is that the company can hold its own - if required to do so - with its own organic fire support; so too can 1 and 2 platoons, although not so much 3 Pl. For a little more discussion and their points cost, please see Post 122. The old version of 1 Pl can be found here.
These, then, are the constituent parts of 1 Pl. NB: Please excuse the more crappy painting - some of these models were painted 6 or 7 years ago, and their flesh tones and eyes are pretty ropey!:
HQ Section:
All of my officers count as being armed with lasppistols and power weapons. Sadly, I've felt the need to replace my old medics with grenade launchers - medics are just too expensive now at platoon level...and I do so love grenade launchers!
1 Section:
The sgt is based on a friend of mine.
2 Section:
3 Section:
'B' Section - missile launchers (click link for more details):
Yes, I know they're not on 60mm bases. I don't plan to put them on any either, but I will get some 50mm or 60mm discs to blu-tac them to if needed.
'C' Section - autocannon (click link for more details):
Looking mighty fine Drax. I really like your unit flashes on the bases. Might try that myself.
ReplyDeleteVery nice! Great to see your fellas standing strong. I think you should put every model on a huge table and take a photograph of all of them together to show the might of the Guard!
ReplyDeleteAch!
ReplyDeleteI did that for Post 100 already...do really I have to do it all over again just because they released a new smegging Codex?
Oh alright then.
But I'm afraid it'll be a little while. Probably the start of the summer holiday, actually.
Now - what on Earth should I focus on next?
Veterans, charcters and 3Pl, I suppose.
And more bloody mortars.
*characters.
ReplyDeleteI can spell; honest!
And thanks, Corbane - it's utterly invaluable with 200-odd troops!
I insist you do an updated post. They might even appear different in the light of the new codex! And I mean one huge pic with every member of your force involved. I look forward to it!
ReplyDeleteHey, that officer is really looking good. And you sure have a lot of those metal special weapons! And you have a strange friend, is he running around with chainsaws? I'd steer clear.
ReplyDeleteOther than that - nice!
Nice pics!
ReplyDeleteLooks good, Drax - I also like the ident flash on the rear of the base of the models. I do that on all my Necromunda figs, and it works out quite well. Keep up the great work!
ReplyDeleteI commend your labelling of each trooper Drax! After I have the special weapon, heavy weapon, vox and sarge I just count out 5 regular infantry models that are then chucked back in the box as they die (all too soon).
ReplyDeleteI am doing the same though with my heavy weapons. They remain as they are as i just don't have the 60mm bases! As I only game casually it's grand.
Keep up the good work!
Thanks, all!
ReplyDeleteWhy is it that when paraded like that a whole platoon of 53 guys looks like hardly anyone? - If it were a space marine force of 53 it'd look HUGELY overwhelming!
Quantity has a quality all of it's own drax, who needs 53 marines when you can have 200 guard!
ReplyDeleteSo you're concentrating on special weapons in your line squads? I still haven't decided on how to arrange my units, so I can't add unit flashes like yours yet. Right now I'm running all my squads with a plasma gun and ML or AC. That may not be the best option for most games, though, where I may have to move.
ReplyDeleteThanks, Jennifer.
ReplyDeleteI got rather used to the increased manoevrability of special wpn only squads during the last codex - recently these things have made this particularly tempting:
1) since the dawn of 5th Edition, the increased importance of objectives makes flexibility key;
2) the option to 'run' now means that finally IG squads can (sometimes) cover some ground in a useful way;
3) it's nice to use a 'bring it down' order with three missile launchers rather than one ML and seven poxy lasguns;
4) You can detail specific targets - usefully - to specific squads. Few things are more frustrating than NOT firing a squad's 8 lasguns on rapid fire just so you can miss a huge great battle tank with a single BS3 missile.
5) Likewise having to sacrifice a squad's movement just so their gunners can miss a juicy target!
Mind you, the new version of heavy weapons squads are awfully vulnerable!
- Drax.