Showing posts with label What a Tanker!. Show all posts
Showing posts with label What a Tanker!. Show all posts

Sunday, 3 February 2019

670 - Bolt Action Cromwell ARV

Hi All,

I still feel way too poorly to paint, but I did at least manage to get something built this week: my lovely new Cromwell ARV from S and S models:
The metal conversion pieces can come with the Italeri 1/56 kit at a tempting discount, and they're beautifully crisp with next to no flash or mold lines at all!

I chose to pin most of the bits in place, as they're REALLY bulky and heavy, but they are well-measured to fit the kit.

What makes this even better for me, is that I now - at last - have a spare Cromwell 75mm turret, just in case I want to field my CS howitzer variant as a normal tank. Why might I wish to do this? - well, because if I wish to play a squadron of Cromwells in - say - 'What A Tanker!', howitzers are useless in that game: there are no squishy targets. Hmmmm.
Rear view.

(Incidentally, S and S make a Cromwell CS conversion kit, too, as well as other ARVs!)

Another piece of the 11AD puzzle in place.

TTFN,

- Drax

Wednesday, 23 May 2018

646 - 'What A Tanker!'

Alright, Dudes?
A couple of weeks ago, I got to try out the new game by Too Fat Lardies, 'What A Tanker!' at the club in Torbay, With Guy, Sam and C. Led by Guy, and played in 28mm, this made for a very cool and very involving game.
The sides were split 3-ways over the four players as follows:

Sam playing [Russian lend-lease??] Brits with a Wolverine, a Cromwell and a Churchill Mk VII (I'll call these the Russians)
     --VERSUS--
Guy playing Germans with a Panther and two Pz.IVs
     --VERSUS--
Me and young C with a 3RTR tank squadron of a Firefly and three 75mm Shermans. He took the VC and one 75; I took a brace of 75s.
NB: This was the first time I've ever fielded any of my Shermans, so it was a particular thrill to be able to field them all at once, even if I did have to cede control of half of them! 
The game has a very very very clever system for controlling and operating individual tanks involving a 'dashboard' and command dice - it's sort of like the over-indulged lovechild of 'Saga' and 'Chain of Command' - and once you're used to the system it works beautifully well. One per player would be ideal, but given how swiftly the likes of Shermans can meet their demise, this isn't ideal, so that's why we went for a couple each.
Makeshift dashboard. Proper dashboards are available...
I won't take you through the battle itself, as turns are usually super-brief, and there were simply too many to track. 
In essence, the opening turns saw the Brits and the Russians exchanging fire (3RTR came off worse, with C's normal Sherman taking three points of temporary damage which took him an absolute age to shake), the Germans and Russians engaging along their shared table edge (phew!) and the Brits drawing first blood by blowing up one of the Pz.IVs! Huzzah!
Target acquired! 
Kaboom!
After this, the battle flowed in a very pleasing way, with the 'dashboard/command dice' mechanic resulting in a pleasing display of tanks nervously nudging through cover or choosing instead to dash along to get into a better position: lovely!
The game was great, but we weren't playing any particular scenario, so it dragged out a little toward the end with tanks limping round, trying to grind each other down. This was a pity, as it let to what seemed to be more of an anticlimax. I hope that this is not always the case, but given that tanks don't tend to take objectives and there are only tanks in the game, I don't really know how else the game could end. 
NB: In addition to the Shermies, this was also the first time that my
Panther has been fielded, and it looked super-mean prowling
about along the far edge of the board - it counts as 'fast' too, in this game!
The only other thing I was unsure of was how ridiculously difficult the Churchill was to damage - seriously impervious to almost everything (it didn't help that C's dice rolling with the Firefly's 17pdr was comically bad)!
Well, it did kill a couple...but not enough!
Other than that though, What a Tanker is a smashing little game - very clever in its relative simplicity, and (given that it comes from the stable that gave us the super-duper-gotta-play-the-history-or-your-toys-will-all-die-horribly game, Chain of Command) it's oddly abstracted: there are absolutely no units which aren't AFVs...and only AFVs with some sort of A/T asset, too! Weird.
So that's it: a great game and very very worth a go!

TTFN,

- Drax.

Thursday, 17 May 2018

645 - Aaargh! Too...Damned...Busy!

Work is absolutely batshit-busy at the moment, so here's some pics of just *some* of the hobby stuff I've been up to of late...
...I promise that some proper write-ups will follow soon...honest!

Fly Casual,

- Drax.