|A Tiffie lines up for the attack run|
|The bigger picture|
Went the day well?
|What the Allies were up against: Left...|
|...and Right: what loomed over the American sector.|
|The floating Shermans are explained below; |
more interestingly, the LCI on the right is one of four
I mocked-up for the game out of two sheets of A3 cardstock.
|The German guns take their toll on the Allied armour...|
A special mention ought really to be made here for the stalwart work of David and Charlie, whose only job was to blow the crap out of the landing units without really getting to manoeuvre: they both did an excellent job!
How did it work?
A lot of planning.
To keep things moving, the game was essentially two mutually-influencing games running side-by-side with their own dice bags. We also did away with points values, choosing instead to field the following:
- Axis - as many big, nasty AT guns as we had, along with as many troops, MGs and mortars as would fit in the defence lines;
- Allies - as many infantry units as we had, with an allowance of one tank for every two infantry units.
|One of my favourite pics of the game: Rangers - Lead the Way!|
All the sand was rough terrain, so advancing would take a long time, and each of the big bunkers on the flanks had an 88 in it in addition to all of the other medium and heavy AT guns dotted about. for simplicity's sake, all of the Germans on David's side (on the dunes, facing the Brits) were Regular, whilst those on the cliffs facing the Americans were Veterans. Ouch.
Also, to average-out the effects of the Allied bombing, all of the German units started the game with a single 'pin'.
One of our players couldn't join in, and didn't have his models with him, so we went from a 9' wide front with three objective bunkers to 6' with two (and me just umpiring) but that worked fine in the end, thankfully.
- David's 88 immobilizing a Centaur as soon as it left the landing craft
- Charlie's 88 hitting almost nothing all game - Charlie's Veteran Germans had very hard luck with the dice; very hard luck indeed!
- Alex's Air Observer wreaking havoc on David's defenders with his first airstrike
- Fred's Naval Observer throwing down a huge amount of pins over yet more of David's defenders
- Alex's second airstrike rolling a disastrous '1' and a rookie pilot strafing one of the Shermans on the British end of the beach. Luckily the damage wasn't so bad, and the rock-hard Commandos easily shook off the pins
- In the dying moments of the game, when Fred's Centaur - immobilised since the very start - had rallied and took a lucky shot at David's 88mm bunker, destroying it and with it the Axis troops' last chance to keep the Allies away.
|The defenders' view|
|Burning Allied armour. A very high price to pay.|
This game was really great fun, despite (because of) fudging a few rules here and there...and I would not have had it any other way! Also, I simply could not have done it at all without the help of my players from the club: thanks, All!