I thought it was time enough to try to explain whereabouts I am with my hobby at the moment. It'll be in two parts - here's the first.
For those of you who are long-term readers, this might explain some bits and bobs. Word heavy, I'm afraid!
A weekend ago I had the singular pleasure of going up to Oxfordshire to play Chez Zzzzzz with Zzzzzz himself and Col. Corbane. In case you didn't see, we played a bloomin' massive game of Apocalypse...which was my first game of 40K - in any sense - since September 2012. That's a long time gone.
The reason I've had such a long absence was because of my second daughter coming along, and wanting (needing?!) to actually spend more time with my family. This compounded with my slight wariness of Sixth Edition (see below), the unusual sense of having my IG army pretty much where I want it(!) and an abject lack of any spare funds to make me put the hobby on the back-burner.
Playing with Zzzzzz's little men really gave me something of a kick up the jacksie to get back to 40K - but not with any major expansion projects: that's simply not an option. Instead, I'm trying to finish odds-and-sods off, slim-down the bitz-box and work on a couple of fun conversion projects. Watch this space!
Sixth Edition, Codices and Money.
Let's get this straight: I really like almost everything about 6th Ed (I'm looking at you: tank assault on rear bloody armour still!) - it's just I'm a little less keen on what GW and players seem to be doing with it.
I love that the rules are now more fun and really really seem designed to encourage a more narrative style of play, but two-and-a-half things concern me...and I'm pretty sure they're entirely contrived to sell more plastic crack. Which is a shame:
- Allies. These rules seem to allow armies to too-easily plug gaps which have tradionally needed to have been filled by careful planning and tactical acumen. That's not to say the rules are wrong or bad, I just think they could've been more restrictive. Seeing nothing but easy-win, all-powerful IC-builds on the table gets a little tiresome, I should think.
- Flyers (and Monstrous Creatures, and Flying MCs - that's the 'half' bit noted above). These simply do not fit in the scale or mechanic of 40K. Skimmers work fine, but flyers? No. Just an excuse to sell rather overblown (and at times rather silly) large models. As for MCs and Flying MCs? This is really just a bias. My IG flashlight gunline is simply not able to damage anything with a high toughness in any meaningful way, and I'm too old and too grumpy to change my lovely poor bloody infantry.
Codices and money.
There's no news in noting how very, very expensive 40K has got, but I simply have nothing spare for it. What worries me for the future is whether I'm going to care enough to spend the money on a new codex for the Guard when it comes out. £12 for a soft-cover is one thing - fine! - but shelling out for a giant hardback filled with bloomin' John Blanche scribbles in addition to (presumably) ridiculous power leaps in the capabilities of the average Guardsman is less attractive. I imagine the way that fighty ICs have been jammed into every recent codex means that the next Guard codex will have at the very least Solar Macharius and probably the Emperor himself.
It's been a year, but here's the famous Draxian Painting Chart (TM) as it stands:
'Til next time and Part II then...