Out of the blue, work's been crazy-go-nuts-hectic but I managed to get TWO games of X-Wing in on Friday night: a 6'x3' Epic game (which will be the subject of my next post) and before that a 50-pt 'pre-game' - just to try something different. We called it 'Mercury's Wings'.
The idea was simple: I had two basic (Green Squadron) A-Wings, each with proton rockets and nothing else trying to fly past four Academy TIEs on a 3'x3' board. One of my A-Wings was secretly marked as the messenger (carrying secret plans), the other was an identical decoy. All I had to do was escape off the opposite edge; all the TIEs had to do was stop me.
|Ignoring the [silently] screaming K-turns, the A-Wing shoots past the piquets.|
|Both Green Squadron pilots streak through to get back to Rebel lines.|
- more TIEs
- flying lengthwise down a 6' table, thereby giving the TIEs time to turn and chase, or to stagger their lines of interception more...
- slower Rebel ships
- starting the TIEs behind the Rebels, as if the chase had just started (runs the risk of just becoming a sprint race)
- more obstacles.
...but more of that in my next post!
PS: Dai, I've not forgotten the post which I noted you may well find interesting - it's just been delayed awhile. Watch this space!