Thursday 20 November 2014

473 - X-Wing Game 5: On Mercury's Wings

Hullo, All.

Out of the blue, work's been crazy-go-nuts-hectic but I managed to get TWO games of X-Wing in on Friday night: a 6'x3' Epic game (which will be the subject of my next post) and before that a 50-pt 'pre-game' - just to try something different. We called it 'Mercury's Wings'.
The idea was simple: I had two basic (Green Squadron) A-Wings, each with proton rockets and nothing else trying to fly past four Academy TIEs on a 3'x3' board. One of my A-Wings was secretly marked as the messenger (carrying secret plans), the other was an identical decoy. All I had to do was escape off the opposite edge; all the TIEs had to do was stop me.
Ignoring the [silently] screaming K-turns, the A-Wing shoots past the piquets.
The TIEs boldly made a choice and moved to overpower and destroy just one of the A-Wings, but once the Rebel pilot made it through their opening salvo, there was nothing else really that they could do, and both A-Wings, shooting down the flanks, made it through.
Both Green Squadron pilots streak through to get back to Rebel lines.
This was a super-super quick game, and although it didn't really work, we both think the idea has legs. Ideas DS and I had to improve the mission include the following:
  • more TIEs
  • flying lengthwise down a 6' table, thereby giving the TIEs time to turn and chase, or to stagger their lines of interception more...
  • slower Rebel ships
  • starting the TIEs behind the Rebels, as if the chase had just started (runs the risk of just becoming a sprint race)
  • more obstacles.
ANYWAY, what was really of interest was the game that this one led into...

...but more of that in my next post!
Cheers,

- Drax.

PS: Dai, I've not forgotten the post which I noted you may well find interesting - it's just been delayed awhile. Watch this space! 

7 comments:

  1. Sounds like the basis of a good scenario, interested to hear how future versions play out. The asteroids look great too!

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    1. Thanks! I hope we can play it again, actually. I'll discuss the asteroids in a future post...

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  2. I'm watching this space. :)

    I like the scenario, though yeah, I think playing it length-ways would give the Tie's a fairer chance to snatch those pesky darts.

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    1. Cheers. Frustratingly, the scenario just couldn't really work with the Rebels dong the chasing, as they'e just not fast enough to catch TIEs at a sprint. Boo.

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  3. Replies
    1. Thanks, Sin Synn!

      Check out the next post: it's got a few more goodies on it!

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  4. Neat! I'm loving these little barrels.looking forward to reading more. :)

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Thanks for taking the time to comment!