Great news - I've finally finished the 'Wyvern' conversion I've been working on...with variations on a theme and magnet fun too! For rules ideas, see here.
So here, for your enjoyment, are the pics of (a) the wyvern (with wyvern missile launcher), (b) an enclosed version of a scout salamander that I originally mooted to go with it, and - as an added bonus - a third option! Scroll down for more and an explanation (sorry about the pics - it's night time already).
...And introducing the never-before-seen wyvern 'annihilator' variant (see below):
Here she is stripped down:
Here's a close up of the hull weapon magnetisation - the magnet's on the back of a bit of plasticard inserted behind the slot (I had to break the heavy bolter off once I'd decided to try this...the exact reason why I always use superglue rather than poly cement) and the weapons have lengths of paperclip either inserted in them (as with the rear-mounted grenade launchers from the standard wyvern) or glued along their base:
And here are all of the different components:
About the 'annihilator' variant:
Necessity is the mother of all inventions, and after playing a couple of games with my mechanised force, I was forced to the conclusion that the light vehicles were severely lacking in anti-tank capabilities, and this seemed a monstrous omission from the Guard's armoury. I didn't want to use my Leman Russ tanks in support, for fear they'd spoil the aesthetic, so I figured it'd be an easy enough field conversion to get rid of the troop-carrying capacity and install an anti-tank configuration.
Rules to follow soon, of course.
Hope you've enjoyed these conversions: Drax is a little chuffed.
Enjoy the rest of your weekend,
PS: Painting Points (see panel, left)= 20 for completion of the model, and a discretionary 10 extra for the two variants and magnetry. Hooray!