I had a great time at my first Games Club tournament (400pt Combat Patrol) last week: I took an infantry platoon, placed third and enjoyed myself thoroughly!
In this post, I'll include photos of the superb missions and a couple of the tables (each roughly 3'x4') as well as a couple of photos and notes from the games. Huge credit goes to a nice chap called Andy who not only penned the missions, but who also organised the tourney and was a cracking opponent for my first game.
NB: Sorry for the picture quality, but the club's in the extensive cellars of a pub, and the lighting's hard to counter.
This one I did play, although my opponent was a little sketchy on some core rules...:
Rightly enough, I went nowhere near this little Khornate number:
...But this one (Ash Waste) was superb. Sadly I didn't get a close-up of the mission, but essentially it was Pitched Battle/Annihilation with four poisonous clouds which blew around (2d6 scatter) at the start of each player-turn, dealing out str4 hits to each model touched. I played a very dangerous game here, deploying a mass of infantry a few inches away...but the Emperor was smiling on me: I only lost 3 or 4 guardsmen (more on this later):
This was my last game of the evening; against mech guard, and the eventual winner. Not the most fun game, but at least I took it to a draw (not bad considering how easy a no-frills platoon commander is to kill:
'Tunnels' was my first game (against Andy) and it was absolutley superb! Tremendous in its simplicity - the nightfighting rules and the lack of sightlines meant that our two opposing infantry platoons ended up squabbling with bayonets on the central objective- Great fun!
Here's a post-game pic of Andy's Zombie Guard - great!
Sadly for the Blood Angels Chaplain-led jump-pack squad I was up against in 'Ash Wastes', the Emperor was not shining on them. I demolished them, but Jay (their general) was a proper good sport, and I really enjoyed the game. Here's the Chaplain getting [oh-so-slowly] bayonetted to death: