I'm delighted to note that this week I managed to get another game of X-Wing in. Fancy that: a game I can play that I (a) don't need elaborate scenery for, (b) can play with a colleague, (c) can play reasonably quickly and (d) don't have to make a round-trip of 60 miles for the privilege of playing!
[For those of you unfamiliar with the rural South-West of England, try to imagine driving most of that distance through pitch-black, rain-drenched, claustrophobically-high-sided single-track roads whilst burning fuel at £1.43/litre...or whatever the hell that is in $/gallon - not fun!]
Well, I went a got myself a cute lil' A-Wing (because I'm a sucker and I'm trying to learn to play with a more aggressive, manoeuvrist style in my table-top gaming), and of course I just have to play Rebels. We went for 100 pts for our first post-intro 'proper' game - all the other models belong to DS, my opponent. After humming-and-hawing for five minutes, here's what I went for:
...except I forgot to include Tycho Celchu in his A-Wing, and whatever upgrade he had which grants you an extra hull point, but the rest are a Red Squadron X-Wing with R2-D2 and two Z-95 Headhunters: Tala Squadron Pilot with (I think) Cluster Missiles and Airen Cracken with Proton Torpedoes and Ammo Failsafe [I later realised he couldn't take torpedoes, so we'll chalk that one up to an over-enthusiastic ground crew].
For his part, DS brought along a Right Bunch O' Bastards:
Two TIE Interceptors - Carnor Jax and Tetran Cowll - and three TIE Fighters - Howlrunner, Backstabber and Academy Pilot. Between them they carried a modest handful of upgrades. If I had any strategic nous at all I would've at least read these cards before the game. I don't; I didn't.
We deployed. This is where my stupidity began, and approximately where it ended, too. From this point on, this post-battle analysis will virtually cease, because my tactical stupidity will speak for itself...
'Easy,' I thought, 'I'll just fly my two weakest craft straight at his TIE swarm.' - Idiot.
|[Above] Turn 1 - "Advance in line abreast"|
|[Above] End of Move 2...|
|[Above] ...and end of Headhunter 1.|
|[Above] End of Move 3...|
|[Above] ...and bye-bye Headhunter 2.|
|[Above] End of Turn 4, during which my A-Wing tried to pull a red stunt whilst stressed, so DS got to move him for me. D'oh!|
|[Above] End of Turn 5 - hanging in there.|
|[Above] Turn 7 - very nearly the end...|
|[Above] Turn 7 - very actually the end.|
Did I learn some lessons from this? Yes. Did I get nearly enough sleep after this game? No. No, I sodding didn't.
It was a great fun game, but the Rebel leadership was pitifully outclassed: DS played pretty damned well - a couple of rookie errors notwithstanding. More than anything else I've learnt not to underestimate the TIE fighter en masse.
I believe it was none other than Adm. Lord Nelson who famously intoned, "You must hate the
And he was right.
Ta-ra for now: I've got a fresh cuppa and I'm off to actually do some painting for once! Yay!
PS: British readers of my age (mid-30s): points for getting the kids' TV reference in this post's salutations.