Comments will be most welcome!
Here at last are my ideas for rules for my Wyvern variant. I've been thinking and tweaking and tweaking and thinking, and this is what I've come up with. I've never played a 'pick-up' game, so agreeing rules for cool stuff beforehand isn't usually a problem. Not that I get to play much.
That said, I like Koloth's ideas (see 'comments', 075) for 'counts as' rules...
Stats as Chimera
Transport: 6 troops
Hull-mounted heavy bolter; turret-mounted Wyvern missile launcher; P-M heavy stubber (turret) - plus any additional wargear from the IG vehicle armoury.
-- A command squad may fire grenade launchers from the two ports for free.*
-- The wyvern missile launcher (see below) may be upgraded to an AA mount for 15pts, losing its barrage ability.
-- Wyvern missile launcher. This acts exactly as a missile launcher, but it may opt to fire twice in a turn (counting as a single weapon). It may fire only eight missiles in a game. It is not twin-linked.
-- Barrage. If firing frag missiles, the launcher's targetry systems enable it to engage without line of sight. This works as a barrage weapon, using the stats below.**
* This is simply to reward me(!) for the work I'm putting in to magnetising some grenade launchers for the lasgun ports! It's free because I hardly ever keep my troops in their rides for long, they could only fire one at a time anyway, and the wyvern's purpose is to provide medium-range support (i.e. further than 24").
** Obviously, whilst firing barrage shots, the wyvern may not fire any other weapons (it won't be able to target the same unit). Also, barrage counts as 'pinning' too.
MY JUSTIFICATIONS FOR THE POINTS COST:
-- I like the model and I want to be able to field it;
-- It has only 8 discreet shots per game - assuming it lives long enough;
-- It's only BS3;
-- Compare prices: a basilisk (very powerful long range ordnance) = 100/125 pts. A manticore (tremendously powerful but with only four shots) = only 145pts. A medusa (with 2xT-L long-barrelled AA autocannon) = 200pts, but it's a gleaming anti-aircraft unit, and overpriced anyway. Therefore, reduced shots = reduced points cost;
-- I've taken a chimera, less 6 troops' transport capacity; less 6 lasguns, and added points 30pts for two missile launchers plus extra points for the stubber (they're overpriced anyway) and its (limited) indirect fire capability.
Incidentally, the indirect fire capability was originally going to be the same as on the FW support sentinel, but (a) I only have the trial rules, and (b) I don't know how that'd work in 5th. Plus, indirect krak missiles seem maybe a little too powerful for Guard...
Any thoughts, please? - Good or ill.