Thursday 29 January 2009

083 Let's List Again, Like We Did Last Summer...

Hullo!

Two lists for you today: one from my real-life game against Mike the Merciless this month, and one from my 'Vassal' (online) game against 73rd from December.

2000 pts list:

HQ:
Heroic Snr Officer, P/wpn, bolt pistol (bp), ID, with M/vox, medic, standard bearer and plasma gunner (142pts)
Commissar w. p/wpn+bp (46pts)
A/T Squad (3 lascannon) (110ps)

TP:
1 Pl (347pts):
HQ sect: Jr Officer w. P/wpn, bp, ID; Vix, medic, 2 x grenade launchers
1 sect: Sgt, vox, plasma gun
2 sect: Sgt, vox, melta gun
3 sect: Sgt, vox, gren
4 sect (r): Sgt, vox, flamer (5 pax)

2 Pl (397pts):
[As 1 Pl, but with Light Infantry doctrine @10pts/unit = +50pts]

HS:
1 F/Sup Pl (393pts):
HQ sect: Jr Officer w. P/wpn, bp, ID; Vix, medic, 2 x grenade launchers
A/T squad (3 missile launchers)
A/P squad (3 autocannon)
A/P squad (3 hvy bolters)
Light Infantry doctrine @10pts/unit = +40pts

2 F/Sup Pl (353pts):

HQ sect: Jr Officer w. P/wpn, bp, ID; Vix, medic, 2 x grenade launchers
A/T squad (3 missile launchers)
A/P squad (3 autocannon)
A/P squad (3 hvy bolters)

Griffon S-P Mortar + smoke = 78pts

Basilisk S-P Artillery (w. indirect fire + smoke) = 128pts.

= 1994pts

So there you go. I owe an apology to Mike for two reasons. Firstly, although it was only a fun game (and it was a fun game!), in my efforts to quickly knock together an appropriately fluffy list I didn't realise I had one too many Heavy Support choices.

Secondly, I accidentally miscounted with my maths, and didn't realise that I had no points left for the sniper team I also fielded (5 snipers = 55pts). This is because I omitted to factor in the points cost for some of the Light Infantry doctrines. SORRY MIKE! Those snipers soaked up a lot of Mike's shooting, so it's a little unfair, but it was an honest mistake, and he still beat me!

Okay. Here, then, is 73rd's list from our game back in December: I'll add it to that post too. Dark Angels, 1500 pts:

HQ:
Interrogator Chaplain - Terminator Armour - 120 pts

Elites:
Deathwing Terminators - Cyclone Missile - 245 pts

Troops:
10 Marines - Sergeant PPistol - Flamer, Missile Launcher - 210 pts
10 Marines - Sergeant PPistol - Flamer, Missile Launcher - 210 pts
10 Marines - Sergeant PPistol - Flamer, Missile Launcher - 210 pts

Fast Attack:
6 Ravenwing Bikes, 1 Attack Bike, 1 Landspeeder - 2 Flamers (Bikes) - 380 pts
1 Ravenwing Landspeeder - Typhoon Missile Launcher - 75 pts
Dedicated TransportsRazorback - 50 pts
Razorback - 50 pts

TOTAL = 1490 pts

Thanks, all,

- Drax.

12 comments:

  1. The dark angel list looks like one that would probably be better as a SM codex list currently since it does not have either scoring ravenwing or deathwing units. You would loss scouts on the ravenwing but looks like you would save like 75 points on the tac squads alone unless those are rhino mounted.

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  2. Haven't had that song in my head for a while! ;)

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  3. Are you sure you can put Light Infantry on the 1st Heavy Weapons Platoon - I'm pretty sure it has to be a normal Infantry unit for that to work?

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  4. Bah! Nevermind - I totally blanked on the special Guard Infantry definition - you are correct.

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  5. For the fun of it, one mix that hit the French charts in the early 90's : http://www.deezer.com/track/144201 :D
    Concerning your list, I have to admit I never played HS squads, preferring vehicles. I should try one of these days ;)

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  6. Thanks, Chaps!

    Eriochrome, I'm afraid I simply can't comment on Space Marine lists, but Darksol, it's a pleasure. Right now, the school day's just finished, it's Friday night, I'm off for a staff kickaround on the astroturf in the drizzle, and the Bay City Rollers are blasting out "Bye Bye Baby" from my classroom speakers. Sweet.

    As for King Mob and Krieg? Well, I know that Fire Support Platoons aren't actually very effective for general usage and are really pricey, but then again they're a great asset in an all-infantry force - especially with the now ubiquitous 4+ cover save, and doubly so when they can set up behind the enemy with infiltration!

    I love having an all-inf force when faced with anti-tank weaponry: a lasconnon or multimelta carries simply no threat whatsoever to my Guardsmen! Part of the charm of this is that I have lots of officers, a good vox network and no-one who's indispensable. It doesn't always work, sure; but when it does it's beautiful!

    - Drax.

    WHY TAKE A LASCANNON TO A BAYONET FIGHT?

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  7. OOH!

    I like that last bit - that's going to be my new header strapline!

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  8. This comment has been removed by the author.

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  9. I think I'm digging your new header strapline!

    I've a ton of catching up to do on your blog and others... prepare for my triumphant return!

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  10. GEEK! THANKS!

    And welcome back. Hope all's well for you: you've been missed!

    - Drax.

    PS: Within the last hour I've just christened the Wyvern's nameplates with "MSTTD"!

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  11. [I know that Fire Support Platoons aren't actually very effective for general usage and are really pricey, but then again they're a great asset in an all-infantry force]

    I'm currently re-working my army list, and am struggling to come to grips with the concept of maintaining heavy firepower while keeping my units mobile enough to actually claim objectives and maneuver properly.

    In previous lists I've buried my heavy weapons in all of my infantry squads instead of using fire support squads, but now I'm leaning towards using heavy weapons in only a couple of actual troop units (keeping the rest of them free to move about), and attaching fire support units directly to the Command Platoon instead of using the Heavy Weapons Platoons - creating a nice little firebase while the majority of the army is free to wander.

    [doubly so when they can set up behind the enemy with infiltration!]

    That is mean little idea - How many opponents have pissed themselves when they see that?

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  12. Col. Krieg:

    To my eternal shame, that 'Jive Bunny and the Mastermixers' link you popped in there was - in fact - the very first record I ever owned.

    King Mob:

    Having a solid firebase (especially when the CO is neaarby) is essential, and being able to get your infantry squads to move about the board is a huge payoff - particularly in 5th. Besides, there's nothing worse than sacrificing an entire squad's shooting for the sake of one lousy BS3 heavy weapon shot. Just never worth it.

    Whack fire support units in cover with the best fields of fire you can - infiltrating really is fantastic when you can do it: it completely wrong-foots the enemy and can turn your fields of fire into deadly killing areas.

    Playing Daemons was cool, because I had one platoon and my fire support platoon on my objective, whilst my other platoon (all forty of them) got to set up on the enemy's objective, in cover, and just wait for them to arrive!

    That's the time two-and-a-half squads of my infantry killed his bloodthirster...with rapid-riring lasguns and one melta gun!

    - Drax.

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Thanks for taking the time to comment!